Following the huge success of our World Virtual & Augmented Reality Sports Innovation Summit in San Francisco in November ’17 we are delighted to bring the Summit to
London on April 18-19 2018 with a wider focus looking at the
business applications and
brand engagement opportunities for
immersive technology across the
sports and
entertainment industries.
The global
entertainment and media market is set to break $2trillion and the
global sports market alone will break $100billion by the end of 2017. Sports, Gaming and Entertainment present the biggest mediums for engagement in the key target demographics for leading consumer facing brands.
We are also witnessing a transition in how audiences consume content, from
traditional broadcast to live content streamed over the web, and increasing numbers of
OTT-related services bidding for sports and entertainment rights. The role of
immersive technologies will have a huge influence over consumer choice and the
evolution and commercialisation of OTT services.
The greatest issue for marketers, brand strategists and business development teams is the ability to consistently engage, and maintain engagement with key demographics, notably the 16-25 age group.
The
Immersive Technology In Sports & Entertainment Summit is about how we make the entire physical world as connected and digitally interactive as the World Wide Web. It lies at the intersection between the digital and physical spaces and is the platform for further engagement and reach.
As we witness the rise and question the relevance of the ‘Experience Economy’ the real world web is the business critical link between customer experience and real value for marketers.
This is the combination of Immersive Reality, Brand Interaction and the Internet of Things – it defines how we target, follow, track and engage with existing and target audiences to optimise new and current campaigns.
The
Immersive Technology In Sports & Entertainment Summit is about how we realise and define the future and business cases for broadcast, brand marketing
strategy and ROI across the sports and entertainment industries.
Key Areas
The Summit Agenda is designed to enable Content Owners, Broadcasters & Brands to come together and share the best collective strategies and insights to shape future strategies and capitalize on the commercial potential within Immersive Technology across Sport & Entertainment.
The content is broken down between each group but with natural overlaps.
CONTENT OWNERS
MONETIZATION STRATEGIES: How to set up effective commercial models to realise and optimise immersive technology
FAN / AUDIENCE ENGAGEMENT: How to apply immersive technologies to improve engagement, reach and dwell time
EXPERIENCE ECONOMY: The rise and relevance of the social economy and how to create a business a business case
ESPORTS: What does Gamification mean in 2018, how big is the potential and how do we realise it?
BROADCASTERS
AUDIENCE DEVLOPEMENT & ENGAGEMENT IN EVOLVING DIGITAL LANDSCAPE: How Immersive Technology can revolutionise audience engagement, user experience and development against the highly competitive and evolving linear/digital broadcast backdrop
LINEAR / DIGITAL IMMERSIVE TECH BROADCAST STRATEGY: How to use VR/AR/MR to generate advertising spend, monetise digital platforms and drive consumer acquisition
STORYTELLING & LIVE STREAMING: Identifying the optimal live stream options and how Immersive Technologies can be used to story-tell and enhance live viewing experiences
BRANDS
NATIVE BRANDING & INTERACTIVE ENGAGEMENT: How Immersive Technologies create unique, interactive and long-term user engagement opportunities
DEFINING ‘ROI’ IN EXPERIENTIAL CAMPAIGNS: How to use data & analytics to measure engagement and ROI in immersive and experiential campaigns
BRAND DEVELOPMENT: How Virtual/Augmented/Mixed environments will become essential and outright assets for brand development
REAL WORLD WEB: Connecting the Internet of Things with Immersive Technology to create emotional brand experiences with a direct return on investment